Scene Tools

Scene Tools are a simple set of tools which allow the rapid manipulation of some scene conditions. The scene tools are available in both tabs of the add-on and are located at the very bottom of each.

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Scene Lighting

Scene Lighting provides a simple means of quickly applying a variety of lighting and HDRI presets. Including a close approximation of the lighting used in Character Creator for reference purposes.

3 Point Tracking and Camera instantiates a camera and a transform point which the camera will track.

Simulation Baking (Point Cache)

A number of easily accessible timeline and physics baking tools have been provided as part of the Scene Tools in the CC/iC Pipeline tab of the add-on:

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Timeline and physics baking tools

Animation Range - The range of the animation can be quickly manipulated here. Two distinct frame range functions are available:

  • Use Preview Range prev - This will activate the Viewport Preview Range. This can be set in the timeline window, for more details see the Preview Range section of the official Blender documentation.

  • Expand Animation Range exp - This tool is used to increase the scene animation frame range to the frame range of the current action on the character (it will never decrease the frame range).

  • Fit Animation Range fit - This tool will always match the scene frame range to the frame range of the current action on the character.

Physics Cache - Several tools are provided to allow quick access to the physics baking functions for Cloth Physics and Spring Physics. The frame ranges can also be reset so the physics simulations match the intended frame range of the scene you are preparing (a common cause of a physics simulation not working is that its frame range is incorrectly set).

The common features are as follows:

  • Reset reset

    • Cloth Physics - Resets the physics point cache on all cloth objects and synchronizes the physics point cache ranges on all cloth objects to fit the current scene animation range. i.e. If the point cache frame range does not cover the current scene range (or preview range) it will be extended to fit.

    • Spring Physics - Resets the physics point cache for the rigid body world and synchronizes the physics point cache range to fit the current scene animation range. i.e. If the point cache frame range does not cover the current scene range (or preview range) it will be extended to fit.

  • Bake bake - This will bake the physics simulation to Blender’s point cache.

    • Cloth Physics - This will bake the simulation for the currently selected cloth object.

    • Spring Physics - This will bake the simulation for all spring bones.

  • Free free - This will clear the point cache.

The Reset/Bake/Free functions are also able to be performed all at once (caveat emptor) in the ‘All dynamics’ section. The most useful function here is ‘Free All Dynamics’ which will clear the point cache for all cloth and spring objects at the same time.

For further details of Blender’s cache system, please see these developer notes on the Point Cache.